Current Project

Gray Destiny


Summary

Players initially control a man named William, who inherits a mansion following the mysterious death of his aunt and uncle, along with the unexplained disappearance of their daughter. What at first seems to be a blessing, may prove to be a curse, however, as upon your arrival you discover that “something terrible” seems to have happened there.

As you cautiously explore the abandoned building in an attempt to discover the truth behind the fate of the family, you will need to “solve puzzles, riddles and follow the clues” to proceed, but must also be aware that “you are not alone in that mansion.”

Part of the game takes place in darkness, with just the beam of your flashlight showing the way, though daytime scenes will be playable as well. You’ll also have another source of light that is integral to your investigation, as “there are clues, areas, puzzles, enemies and hints only visible when you use your UV light.”

The game features some intense scenes involving Quick Time Events to evade, counter, or complete various actions. However, this will not be the main focus of the gameplay, as your wits will be your primary tool in avoiding the entity that haunts the mansion.

Current Project

Gray Destiny


Summary

Players initially control a man named William, who inherits a mansion following the mysterious death of his aunt and uncle, along with the unexplained disappearance of their daughter. What at first seems to be a blessing, may prove to be a curse, however, as upon your arrival you discover that “something terrible” seems to have happened there.

As you cautiously explore the abandoned building in an attempt to discover the truth behind the fate of the family, you will need to “solve puzzles, riddles and follow the clues” to proceed, but must also be aware that “you are not alone in that mansion.”

Part of the game takes place in darkness, with just the beam of your flashlight showing the way, though daytime scenes will be playable as well. You’ll also have another source of light that is integral to your investigation, as “there are clues, areas, puzzles, enemies and hints only visible when you use your UV light.”

The game features some intense scenes involving Quick Time Events to evade, counter, or complete various actions. However, this will not be the main focus of the gameplay, as your wits will be your primary tool in avoiding the entity that haunts the mansion.

Greenlit on Steam
In development
Made with Unity

Teaser Trailer

Pre-Alpha Screenshots

0

Development Hours

0

Coffees

0

Brainstormed Ideas

Hy

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Creative Concept

Making it over 2000 years old. a Latin professor at Hampden-Sydney…

Illustration

Making it over 2000 years old. a Latin professor at Hampden-Sydney…

Modular Design

Making it over 2000 years old. a Latin professor at Hampden-Sydney…

Photoshop

Making it over 2000 years old. a Latin professor at Hampden-Sydney…

Ui & Ux Design

Making it over 2000 years old. a Latin professor at Hampden-Sydney…

Suit Yourself

Making it over 2000 years old. a Latin professor at Hampden-Sydney…

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