About

/About

[cs_content][cs_section bg_color=”#02aed6″ parallax=”false” bg_pattern=”http://visualpath.net/wp-content/uploads/2016/06/bg-pattern.png” class=”cs-ta-center dark-section” style=”margin: 0px;padding: 100px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][x_custom_headline level=”h1″ looks_like=”h2″ accent=”false” class=”man”]We are VisualPath.
An independent indie game studio.[/x_custom_headline][x_raw_content style=”margin: 1em auto 0;max-width: 35em;color: #fff;”]

We are new in this business, but we struggle to become one of the best indie companies out there.
It will be an interesting journey, but we are ready for it…
We provide our players with quality over quantity. One great game is better than ten average games.

[/x_raw_content][/cs_column][/cs_row][/cs_section][cs_section bg_image=”http://visualpath.net/wp-content/uploads/2016/06/bg-team-01.jpg” bg_color=”#332c2c” parallax=”true” style=”margin: 0px;padding: 100px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][x_gap size=”25%”][/cs_column][/cs_row][/cs_section][cs_section parallax=”false” class=”cs-ta-center” style=”margin: 0px;padding: 100px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px 5%;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][x_custom_headline level=”h2″ looks_like=”h2″ accent=”false” class=”man”]Who we are.[/x_custom_headline][x_raw_content class=”mtm” style=”text-align: justify;”]

VisualPath was founded in 2011 as a web development company. In 2015 we decided to try our luck in the gaming industry. It wasn’t long since we announced our very first indie game title.

In March 2016 we posted our first game on the Steam platform, to see what people think of our first game. It was a shock for us to see that the game got Greenlit in 8 days and that the feedback was so good. We would like to thank all of the supporters once again.

The reason why we decided to build a 2D storytelling role-playing game was because we saw so many titles flooding the gaming market in the past year, but people did not respond very well to them. The main reason was that most of them were rough, unpolished and put together in a hurry.

We saw this as a challenge, and decided to go for it. Could we make a 2D storytelling RPG that would change what people think about this type of games?

Once we released the first footage of our game it was an honor for us to see our small indie game compared to Stardew Valley, a title that proved that indie games can compete with AAA titles, player wise.

[/x_raw_content][/cs_column][/cs_row][/cs_section][cs_section bg_image=”http://visualpath.net/wp-content/uploads/2016/06/bg-services-01.jpg” bg_color=”#24282b” parallax=”true” style=”margin: 0px;padding: 0px;”][cs_row inner_container=”false” marginless_columns=”true” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/2″ class=”cs-ta-right” style=”padding: 6.5%;”][x_icon type=”line-chart” icon_color=”” bg_color=”” icon_size=”” bg_size=”” bg_border_radius=”” style=”display: inline-block;width: 3em;height: 3em;border: 4px solid;font-size: 2.5em;line-height: 2.75em;text-align: center;color: #02aed6;border-radius: 100em;”][x_custom_headline level=”h3″ looks_like=”h3″ accent=”false” class=”mvs” style=”color: #fff;”]Analysis & Espionage[/x_custom_headline][x_raw_content style=”color: rgba(255, 255, 255, 0.35);”]

Leaving all jokes aside, we take our analysis and studies real serious, because we want to deliver games that are tailored on the wishes and needs of the future players. Of course, we use all the available tools to analyse other titles, but the best way to check the pros and cons is to actually play the game and see what you feel when you play it.

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Everything starts with a simple doodle or a sketch, but once we have a general idea of what we want to accomplish, we get serious.

We start thinking about the flow of the game, the characters, environment, quests, dialogues, mechanics and everything else that composes a good game. Once this is done, we move to the next step.

[/x_raw_content][/cs_column][/cs_row][/cs_section][cs_section bg_image=”http://visualpath.net/wp-content/uploads/2016/06/bg-services-02.jpg” bg_color=”#24282b” parallax=”true” style=”margin: 0px;padding: 0px;”][cs_row inner_container=”false” marginless_columns=”true” style=”margin: 0px auto;padding: 0px;”][cs_column bg_color=”#3f4042″ fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/2″ class=”cs-ta-right” style=”padding: 6.5%;”][x_icon type=”code” icon_color=”” bg_color=”” icon_size=”” bg_size=”” bg_border_radius=”” style=”display: inline-block;width: 3em;height: 3em;border: 4px solid;font-size: 2.5em;line-height: 2.815em;text-align: center;color: #02aed6;border-radius: 100em;”][x_custom_headline level=”h3″ looks_like=”h3″ accent=”false” class=”mvs” style=”color: #fff;”]Hours spent on the dark side[/x_custom_headline][x_raw_content style=”color: rgba(255, 255, 255, 0.35);”]

Like most of you think, this is the most time consuming step in a game’s development cycle. Although, planning can be very time consuming, the effective coding and implementation of ideas take the longest.

These thousands of hours are composed from programming, model creation, mechanics integration and so on.

[/x_raw_content][/cs_column][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/2″ style=”padding: 6.5%;”][x_icon type=”comments” icon_color=”” bg_color=”” icon_size=”” bg_size=”” bg_border_radius=”” style=”display: inline-block;width: 3em;height: 3em;border: 4px solid;font-size: 2.5em;line-height: 2.875em;text-align: center;color: #02aed6;border-radius: 100em;”][x_custom_headline level=”h3″ looks_like=”h3″ accent=”false” class=”mvs” style=”color: #fff;”]Testing and Feedback[/x_custom_headline][x_raw_content style=”color: rgba(255, 255, 255, 0.35);”]

Once we have a playable version of the game, we perform in-house testing before we release it to our external testers. This is a mandatory step for us, as we want to solve all the possible bugs until the game gets to our testers.
Based on the feedback we get from the testers, we fix the bugs and integrate any new ideas that the testers come up with.

[/x_raw_content][/cs_column][/cs_row][/cs_section][cs_section parallax=”false” style=”margin: 0px;padding: 100px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][x_custom_headline level=”h2″ looks_like=”h2″ accent=”false” class=”cs-ta-center man”]Why we chose Game Development?[/x_custom_headline][/cs_column][/cs_row][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 50px auto 0px;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/3″ style=”padding: 0px;”][x_raw_content style=”text-align: justify;”]

[dropcap]1[/dropcap] The main reason why we chose game development as a main activity is because we are gamers before anything else. We like to play games, study the storyline, see the pros and cons of each game.

It is more than just a hobby, it is a way of live. A way to meet new people from all over the world and chat about what is good and what is bad regarding a title.

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[dropcap]2[/dropcap] Game development is a very challenging niche, and since we like challenges, we decided to take a leap of faith and try our luck. Every hour we spend developing a game, we encounter many problems, bugs and issues, but we take the time to analyse them and to find a way to fix them.
Sometimes all we need to do to find a fix for the problems, is to take a short break and clear our heads.

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[dropcap]3[/dropcap] Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque pretium, nisi ut volutpat mollis, leo risus interdum arcu, eget facilisis quam felis id mauris. Ut convallis, lacus nec ornare volutpat, velit turpis scelerisque purus, quis mollis velit purus ac massa. Fusce quis urna metus. Donec et lacus et sem lacinia cursus.

[/x_raw_content][/cs_column][/cs_row][/cs_section][cs_section bg_image=”http://visualpath.net/wp-content/uploads/2016/06/bg-team-02.jpg” bg_color=”#463729″ parallax=”true” style=”margin: 0px;padding: 100px 0px;”][cs_row inner_container=”true” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][x_gap size=”25%”][/cs_column][/cs_row][/cs_section][cs_section parallax=”false” style=”margin: 0px;padding: 0px;”][cs_row inner_container=”false” marginless_columns=”false” style=”margin: 0px auto;padding: 0px;”][cs_column fade=”false” fade_animation=”in” fade_animation_offset=”45px” fade_duration=”750″ type=”1/1″ style=”padding: 0px;”][x_creative_cta padding=”65px 50px 65px 50px” text=”Got an idea? Share it with us!” font_size=”45px” icon=”envelope-o” icon_size=”75px” animation=”slide-right” link=”http://visualpath.net/get-in-touch/” color=”” bg_color=”#02aed6″ bg_color_hover=”#02aed6″][/cs_column][/cs_row][/cs_section][/cs_content]